March 2007 RAP

The RAP CD

March 2007 Highlights

2007 RAP Awards: Finalists Chosen!

The finalists of the 17th Annual Radio And Production Awards have been chosen, and this month, RAP Members vote for the winners! Click here to see who made the final cut. And good luck everyone!

Feature: More Than Words

Okay, I’ll ‘fess up. It has taken a long time, but I am a firm believer in the fact that words matter, and words matter most in the radio production world. Cool music beds, fancy production techniques and sound effects, all blended together by the latest and greatest software in a big hairy state of the art computer are all great fun to play with, but the words move the target customer into action. The most effective way to move someone with advertising or station imaging always involves the right script, performed by the right voice, delivering the right emotional connection.

Interview: Jay Rose, Digital Playroom, Boston, Massachusetts

If there’s a mad scientist of audio and production out there, it may well be Jay Rose. Jay’s specialty is audio production techniques for broadcast and multimedia. He created and programmed the Broadcast Production software for Eventide’s DSP-4000 Ultra-Harmonizer. He is a long-standing member of the design team for Orban’s DSE-7000 and Audicy workstations, was the lead developer for Audicy’s audio-for-video and broadcast effects subsystems, and was its spokesperson at industry conventions for ten years. He has consulted on broadcast product design for Lexicon, and he has run broadcast production seminars for CBS Radio, the US Air Force, and Universal Studios Florida. As a sound designer, his clients include PBS, Buena Vista Television, Turner, CBS, Group W, A&E Network, Discovery Networks, and dozens of radio and TV stations in large and small markets. Corporate audio clients include IBM, Hewlett Packard, Harvard University, and John Hancock. Feature film projects include sound design and editing for “Two Weeks” (Sally Field, Ben Chaplin, Tom Cavanaugh; MGM, December 2006), plus festival-winning local independent films. His “Digital Playroom” includes multiple high-speed DAWs, professional video support, with a generous assortment of high-end effects and an immense music and stock sound library. Jay has won over 150 major broadcast awards as writer, producer, or director, including 13 Clios, and New England Broadcast “Best of Show.” Jay also teaches sound design and editorial techniques at venues such as the DV Expo, Toronto NewMedia Expo, and MacWorld. He is a featured columnist for Digital Video Magazine, and has a couple of books of his own. His most recent one, Audio Postproduction for the DV Filmmaker, while marketed to the DV filmmaker, is packed with a ton of information pertinent to what we do in our studios for radio broadcast. This month’s RAP interview makes a return visit to Jay’s Playroom where we find out what Jay’s been up to since our last visit, and we get a sneak peek at his latest book.

Test Drive: WaveLab 6 from Steinberg

I’ve been using WaveLab once a week for years to edit half-hour radio shows and to master CDs, and lately it has been pressed into service to edit assorted podcasts. Since its introduction in 1996, Steinberg has continued to update WaveLab, popping out a major revision every couple of years. Each new version seems to bring new tools and features to the program, without ever sacrificing stability or performance.

Production 212: Sex and Production

I'll bet that got your attention. Well, read on. It’s in there. Since we last chatted, I had a terrific experience addressing a large room full of Program Directors and Operations Managers from all over the world at the Dan O’Day PD Grad School in Los Angeles. I don’t know if you’ve ever attended one of Dan’s sessions (he does several every year), but I have to say, it is certainly worth the price of admission, depending on why you’re going, of course. My task at this conference was two-fold; to help programmers get more from their creative people and to make the lives of their creative people better. That might seem like two ideas that don’t play well together, but actually the opposite is true, and that, dear reader, is what this issue of Production 212 is about.

Radio Hed: The 8 Criteria of Persuasion

It arrived in the mail and sat buried in a stack of "I’ll read it later" solicitations. After all it was just a brochure for another awards competition – one more out of the 40 or so a year that we wouldn’t enter. When I finally read it, the deadline had passed, but there was something in this solicitation from the Zephyr Advertising Awards for all of us who create broadcast communication. Here’s a quote: "…judging is based on the overall persuasive power of the work… advertising that rises above the competition and the clutter, and makes a clear, powerful case for its product."

Q It Up: The RAP Network Speaks! - If you could talk to the programmers of Pro Tools, Adobe Audition, Sony Vegas and the others, what program modifications would you ask for? -- Part 1

Q It Up: When the digital world took over our radio production rooms, only Orban’s Audicy was created for "us", and it had a good run (and continues to survive in many studios), but it is quickly becoming extinct. With the discontinuation of that DAW, we have all been left to work our craft on software programs designed primarily for music and video post production. What are your major complaints about these workstations? What would you like to see in the way of improvements to make them more "radio" friendly? If you could talk to the programmers of Pro Tools, Adobe Audition, Sony Vegas and the others, and could have anything you wanted, what modifications would you ask for?

...And Make It Real Creative:

Last month we began a journey into the world of creating sounds by looking at how Mother Nature does it, how changes in air pressure cause vibrations, big and small, faster and slower, which our ears perceive as sound. There are a couple more points about sound in the real world we need to cover this month before we look at how to synthesize our own audio world.