|
(From the January 1989 issue of Radio And
Production)
Radio And Production Test Drive
The Eventide H3000 "Ultra-Harmonizer"
by Jerry Vigil
Eventide harmonizers have come of age with the "Ultra Harmonizer". At a
price much less than that of its predecessor, the H969, the H3000, at around
$3000, is possibly one of the best buys around. The unit used for this test
drive is the H3000B, which includes a tape controller board. More on that
later. The H3000 is the same basic machine.
Pitch shifting is just the surface of this machine. The H3000 includes
stereo inputs, a reverb section, a delay section, and a "Patch Factory" to
play with. In a nutshell, what Eventide has done with the H3000 is taken the
best of digital audio processing programs, combined them into one machine
and then made all of the important parameters of each section available to
the user for programming. This last item is the most impressive.
The unit comes with many factory installed programs stored in memory.
Each of these programs is based on one of fourteen algorithms. Think of
these algorithms as "master" programs that others are written from.
Following is a brief rundown of the 14 algorithms.
Diatonic Shift: Pitch change for the musician. This one gets harmonies
straight. If you're producing music, you'll like what this one does. There's
not much use for it in commercial or promo production.
Layered Shift: This algorithm takes the left input and gives you two
separate pitch shifted outputs. Each output has its own controls for pitch,
delay, feedback, and mix level. Dual Shift: This algorithm offers two
completely independent pitch shifters. The first uses the left input and
output, the second uses the right input and output. Each has its own
controls for pitch, delay, feedback, and mix level. This is just like having
two separate pitch shifters. Stereo Shift: Like the dual shift but for use
with true stereo inputs. When adjustment to pitch, delay, feedback, or mix
is made, it affects both outputs simultaneously. Reverse Shift: This is a
one-input two-output algorithm like the layered shift except the output is
played backwards in segments as long as 1.4 seconds. You have independent
control over feedback, pitch, mix, and the length of the sampled segment for
both outputs. This is definitely one for creating weird effects.
Swept Combs: Delay heaven! This algorithm gives you six independent delay
circuits, each with up to a 1/4 second delay and controls for feedback,
left/right pan, mix levels and more. Much more! Use the left input to get
six separate delays or use left and right inputs to get three separate
delays for each. Introduce six independent sweep generators and you can
spend a week playing with this one.
Swept Reverb: Much like the swept combs algorithm but with a reverb
network added for greater fun! Again, six separate sweep generators with
independent rate and depth controls add more than you'll have time to play
with.
Reverb Factory: Simply put, this algorithm gives you access to the
critical parameters that give a digital reverb its characteristics and
enables you to create an infinite number of different types of reverb. There
is a gate with a variable threshold that allows for two decay times. Soft
sounds will trigger one decay time and loud sounds will trigger the other
decay time. Each decay has its own parametric EQ.
Ultra-Tap: This is a one-input two-output Tap delay algorithm. Think of
it as a delay program with a maximum 1.4 second delay time. The 1.4 second
delay is the combination of 12 separate delay lines in series with each
other. Each delay line has independent adjustments for level and left/right
pan. These are the "Taps" to the delay. Now imagine panning the odd numbered
taps to the left channel and the even numbered taps to the right channel.
The first segment of the input plays back in the left channel, the second in
the right, the third in the left, etc. This is just one of an infinite
number of ways to use the taps. This is another algorithm that can keep you
busy for a week just exploring the possibilities.
Long Digiplex: This is simply a single delay line. Maximum delay is 1.4
seconds. You can add feedback to this delay to get a 1.4 second loop going
that will never end, and it is extremely clean. The H3000 has 16 bit
resolution with a sampling rate of 44.1 KHz.
Dual Digiplex: Like the Long Digiplex, but this uses two separate delay
lines with a maximum delay of .7 seconds for each. You can use one or two
inputs. Left channel output is delay one, right channel output is delay two.
Patch Factory: Use this algorithm to create any number of different
sounds or effects. You get a pitch shifter, two filters that can be lowpass,
highpass, or bandpass, two delay lines, and a white noise generator. You are
only limited by your imagination with this one.
Stutter: If you haven't figured it out yet, the H3000 is a sampler of
sorts, with a sample time of 1.4 seconds. The Stutter algorithm creates the
common effects that sampling keyboards are used for, but without the
keyboard or a sequencer. With the punch of a key, you can have a sample
played back with varying pitch changes. There are two sets of stutter
parameters. The length of each segment can be up to 1/2 second long and each
stutter segment can be repeated up to 16 times. You have access to several
panning and pitch sweep selections that are already programmed in the unit.
Approximately 40 adjustable parameters offer a wide variety of effects from
this algorithm.
Time Squeeze: This is the algorithm available on the H3000B only. If you
have a reel to reel that supports frequency controlled external vari-speed,
the H3000B can automatically speed up or slow down the reel to reel and
adjust the pitch accordingly to give you a 64 second spot in 60 seconds with
nearly perfect pitch change. It makes the process simple with questions on
the LCD readout like, "How long is your program?" and "How long do you want
it?". Pretty nice!
The H3000B version 2.1 comes with 80 factory programs in addition to
these 14 "master" programs or algorithms. Some of them are awesome and it's
hard to believe they were created using one of the 14 algorithms. You are
given plenty of memory to store well over 100 of your own programs. All of
the programs that utilize the pitch shifter include access to a couple of
de-glitching parameters that help to give this unit a very clean pitch
shift.
The "Ultra-Harmonizer" will be around for a long time and shouldn't
become outdated very soon at all. All of the parameters are fully MIDI
controllable, not just MIDI program change.
As for its uses in radio production, the H3000 offers more creative avenues
than the average person will find time to use. If you're going to upgrade
your Harmonizer or special effects processor, this is the unit to do it
with. Give Eventide an A plus!
|